Building a new graphics engine in Rust - Part 4
29 April 2023
Work has been continuing smoothly on my Rust graphics engine project hotline over the last month or so. I was slowly winding down from my current day job and have a little time off before starting a new role, so that has given me more time to dedicate to this project. I have been focusing on implementing different graphics demos and rendering techniques, which has thrown up a few missing pieces in the gfx
backend and I am keen to get the API as complete as possible, because I am unsure of how much time I will have to work on it when I start my new role or even the validity of working on code in the public domain.