Alex Dixon

Welcome to my programming blog and portfolio, I have worked in gamedev for over 10 years and I am currently principal programmer at Flavourworks. I enjoy shuffling bytes and swizzling vectors...


Shader experiments and prototypes.

Shadertoy is a great tool for experimenting and sharing different rendering techniques, it was here I learned about signed distance functions and all the amazing rendering you can do without polygons. Here is a collection of some of my Shadertoy creations, you can also find my profile here.