Building a new graphics engine in Rust - Part 2
22 February 2022
In my previous post I gave a high level overview of a new graphics engine project I was undertaking. I have been working quite consistently since then in the evenings and at weekends fleshing out a graphics API frontend called hotline::gfx::
and the first graphics backend hotline::gfx::d3d12
implemented with the assistance of windows-rs.