Alex Dixon

Gamedev, graphics, open source. Shuffling bytes and swizzling vectors since 2004...

Porting a c++ game engine to the web with emscripten

20 September 2020

I embarked on this journey because I wanted to make my c++ game engine pmtech runnable in a browser for quick and easily accessible live demos. Overall the process took about 5 weeks of work, totalling 20 days, I spent some weekend days and a few hours in the evenings. Nothing too intense and the process was quite enjoyable, relaxing dare I say!

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First post

14 September 2020

This is my first blog post and it comes alongside a new website. I have long been a shadow lurker on various forums, hacker news and reader of other programming blogs, but until now I have never had the urge to write a blog myself.

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